Game Makers Iceland initially launched in 2016 as an independent community team within IGI (Icelandic Game Industry), itself part of the Icelandic Federation of Industries. In 2018, GMI was established as an independent organization, co-founded by Haukur Steinn Logason, Jói Sigurðss, Torfi Ásgeirsson and Alexandra Diljá Bjargardóttir — the team who had led the initiative from the start. While the team has evolved over the years, our commitment to building and nurturing a diverse and inclusive game development community in Iceland remains unwavering.
Since its inception, GMI has hosted over 70 events, including lectures, game jams, studio visits, workshops and networking meet-ups. Additionally, GMI participated in organizing and sponsoring Isle of Games. Between events, Game Makers Iceland community members stay connected through our official Slack workspace. With over 800 participants, this platform connects the commercial games industry in Iceland with the indie, art, and academic communities.
Everyone with an interest in video game development is welcome to join and participate in the Game Makers Iceland community.
Meet the team
Alexandra Co-founder Board Member
Currently employed as VP Product at GRID, a SaaS start-up, Alexandra spent several years before that working in market research, digital marketing and growth for CCP Games, the makers of EVE Online. She’s still active in the games scene, having held a position as board member of the Icelandic Game Industry and also participated in organizing as well as exhibiting her weird walking simulators at Isle of Games.
Haukur Co-founder Board Member
Currently employed as a Producer at CCP Games, Haukur is a computer scientist whose passion for making great games goes beyond the scope of tech and extends into business, production, marketing and more. Haukur was previously Head of Marketing and Growth at Solid Clouds, the makers of Starborne. He was also one of the co-creators of Box Island and has held a position as board member of the Icelandic Game Industry.
Ingólfur Board Member
Currently employed as a Gameplay Programmer at Mainframe Industries, specializing in C++ and Blueprint, Ingólfur has several years of experience working in games and tech and has held roles as a Delivery Lead at Gangverk and a Software Engineer at CCP Games, focusing on prototyping, gameplay logic, and live event features.